using Engine;

namespace Game
{
    public class IronOreChunkBlock : ChunkBlock
    {
        public const int Index = 249;

        public IronOreChunkBlock()
            : base(Matrix.CreateRotationX(0f) * Matrix.CreateRotationZ(2f), Matrix.CreateTranslation(0.9375f, 0.1875f, 0f), new Color(136, 74, 36), smooth: false)
        {
        }
    }
}
